﻿//////////////////////////////////////////////////////////////////
//
// DashboardXna\VertexMultitextured.cs
//
// Copyright (c) 2012 Dan Pike.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;

namespace DashboardXna
{
   public struct VertexMultitextured
   {
      public Vector3 Position;
      public Vector3 Normal;
      public Vector4 TextureCoordinate;
      public Vector4 TexWeights;

      public static int SizeInBytes = (3 + 3 + 4 + 4) * sizeof(float);
      public static VertexElement[] VertexElements = new VertexElement[]
     {
         new VertexElement(  0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0 ),
         new VertexElement(  sizeof(float) * 3, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0 ),
         new VertexElement(  sizeof(float) * 6, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 0 ),
         new VertexElement(  sizeof(float) * 10, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 1 ),
     };
   }
}
